Your repairman.  Finishing work, exterior, preparatory


Republishing - only with the consent of the author and the site.

The senior and junior detective differ in the complexity of the puzzles.
For those who play the games for the first time in the series, training is provided.
Tips are given by Bess and Jess.
Nancy does not have a cell phone, and the phone is in the living room to the right of the door.
The clock is in the lower left corner of the screen.
In the game, many of your actions will need to be performed according to the schedule of the characters.

Secrets:
1) if you climb one platform of the main staircase that is not creaky and look at the portraits from the bottom up, then one of the portraits will start to wink;
2) a swan's head is moving in the living room;
3) at the end of the game, when you have already inserted the eye of the phoenix, set the time to 04:00, climb into the attic and look in the box next to the doll's head;
4) then set the time to 15:00, go into the living room and answer the phone.

We arrive in San Francisco in a Victorian mansion. Rose Green and her friend Abby are planning to open a hotel here next month. We were invited to help with the restoration work. But recently there have been several accidents here - let's try to figure it out.

1. Day one.

We are in Nancy's room. Let's open the suitcase - inside Nancy's diary (this is a list of tasks - do not forget to look in there sometimes).
Let's go to the fireplace: on the shelf is a figurine of a green dragon with a Chinese character on the plate. There is an alarm clock by the bed, and a tapestry with an interesting poem on the wall next to the door. We touch the knob on the bed - it does not open: I wonder what is inside?


We go along the corridor. Before us is an open door. We knock and get acquainted with Abby.
We learn about the ghost of the Valdese house, which is behind all the strange happenings in the house.
Let's go further and go down the service ladder to the first floor. Near the door to the dining room where Rose works. We will talk with her and get the first task - to collect a pattern on the parquet.
Let's look at the dining room.
In the sideboard is a sheet with the schedule of the characters: Louis works from 12:00 to 17:00, Charlie from 08:00 to 17:00, Abby is not at home from 15:00 to 18:00.
Let's open the sideboard drawer and find a million dollar house fire insurance. Let's go to the niche by the window, read the article about Victorian mansions.
The pattern is right behind Rose. We assemble it so that there are no white pixels between the pieces on the monitor screen. When a piece falls into place, it is highlighted.



We'll talk to Rose again: we're going to have a séance that evening, which Abby will conduct to find out the cause of the accidents. Rose gives us the following task: to scrape off the tile at the top, and for this we need to take a spatula from Charlie.
We leave the dining room into the corridor and open the door on the right - this is the basement in which Charlie works. Let's talk to him. He will not give us a spatula, we will have to look for it ourselves.
Let's look around. We can’t go deeper into the bar yet - we have to wait until Charlie leaves. Let's play the piano. I wonder why his front door is closed? Let's raise the seat on the chair - inside there are old notes. We read newspapers and a book about cocktails.

Let's go upstairs and go out through the stained glass door - we are in the lobby.
Let's look at the old photos on the wall, pay attention to the scaffolding - and here is the spatula! Let's take a look at the golden birds decorating the stairs. Strange: one of the birds does not have an eye - where did he disappear to? In the center of the hall on the parquet is a very beautiful image of some exotic bird.
Let's open the door and enter the living room. There are old documents in a box by the fireplace: it turns out that in the 19th century there was a hotel here, owned by a certain E. Valdez. Let's open the left drawer of the table on which the phone stands and read the letters. Let's call everyone. Emily is a source of important information! In the corner of the living room there is a beautiful locker - it contains a fire extinguisher (very important). Let's leaf through a book about the San Francisco undergrounds, admire a beautiful bouquet of roses.
Let's go back to the room. Let's set the clock to 12:00 and go meet Luis. Let's talk to him. Let's take a look at the library.
Let's go to the fireplace - wow, there's a lever. Click - does not open. The cladding is missing three tiles: most likely, the lever and the tiles are interconnected. Let's read two books on music, a book about the legends of San Francisco and a book about mythical creatures. Learn about Lizzie Applegate - actress and writer and "firebird" phoenix. Behind the books in the closet we find a tile. Let's look at the mahjong pieces on the coffee table.


We go to the second floor. One half of the stairs creaks. Let's pay attention to the block in the wall, on which the rope is wound - well, we almost dropped the chandelier: (if you did drop it, you will have a second chance).
Let's go to Abby, she invites us to a seance. After it, everyone goes to sleep, and we need to take a closer look at the house.

2. Night one.

Open the bed knob with a spatula and take the key. We go out into the corridor and hear a woman's cry. Let's get closer - it comes from behind the grille of the air duct. The grate is screwed on - we need a screwdriver. Maybe Charlie has?
Let's go down to the basement. Let's look around.
There is an old cash register on the bar counter, open it and take another key.
I wonder what is behind the grate of the fireplace? You need something to lift it up. Take a screwdriver on Charlie's table. In the corner there is a table with an opening door - inside there is a tape recorder and a film projector. So the séance was set up. Let's take a cassette. Let's go upstairs, unscrew the grate on the air duct - inside the speaker.
We go to the room and set the clock at 06:00.

3. Day two.

We open the attic.
Let's look at a stack of old newspapers, read a page of an old novel about a treasure - a treasure trove of gold coins. In the box next to the doll's head we find an iron. Let's read some girl's diary: it talks about an old Chinese man, the construction of a hotel and a box in the form of a pyramid. In another box, take a crowbar - they can open the fireplace in the basement. Let's pay attention to the closed secretary. We already found the key, let's see what's inside.
The first sheet is the song "Bandit's Treasure". Some notes are circled - apparently not in vain. Maybe try playing them on the piano? Let's read all the letters and look at the photo of Lizzy Applegate.
Separately, there is a leaflet with exercises in Chinese writing.



On the barrel we find another tile. We open the attic hatch to go down - the rope breaks. But we have scrap!
Let's go back to the basement. Let's play the melody "Bandit's Treasure" on the piano.
Si-mi-sol-la-sol - the piano door opens. We get a piece of paper with a strange code. It also says "Bandit's Treasure" on it. But what if we combine code and notes and see what happens? I'm going to the attic. We apply the code to the lyrics of the song and read: "Find Diego on the stairs."
Let's go back to the main staircase. It turns out that the stairs turn! Our task is to rotate them so as to add the word "Diego".
The first column rotates 1 and 3, the second - 1,2,4,5, the third - 3, the fourth - 1,2,3,4, the fifth - 1,3,5.

Solution:
We twist the 4th to the letter G.
We twist the 2nd to the letter I.
We twist the 5th to the letter O.
We twist the 1st to the letter D.
We twist the 3rd to the letter E.

We take away the golden medallion and read the letter for Valdez.
The task is completed, we go to Rose. Now she asks to fix the kitchen lift. When you walked along the corridor, you saw white doors - this is the elevator. We open the hatch, we tie the iron to the rope - the elevator has earned. The platform stopped at the second floor. We go there, take the third tile and pay attention to the Chinese cup with the hieroglyph.


Let's go back to the room and read Nancy's diary.
Just as we were about to leave, someone slips a letter under the door. We read: "Get out of this house"! We go downstairs, go to the living room - a fire. Burning old documents in a box by the fireplace. We quickly take a fire extinguisher and put out the fire (if you do not have time, then a second chance).
After the firemen left, we'll talk to Rose. She is tempted to sell the house to Luis' client because she's tired of the accidents. Firefighters said the fire could have been caused by a spark from a fireplace. Charlie was supposed to buy a screen protector, but for some reason didn't.
Let's go back to the living room, look at the box with the burnt documents. We notice scraps of some familiar letters in the box. Let's check the desk drawer with the phone - there are no letters. The cause of the fire is clear - arson.
We return to ourselves and on the way we hear an argument between Rose and Abby. Set an alarm for 22:00.

4. Night two.

Let's go back to the library. Put the tiles in place, pull the lever - we found a secret room. On the floor is a picture of a girl with another hieroglyph on it. Let's look through the peephole - the library is perfectly visible from here. On the step we take a lamp - it will come in handy.


Let's go back to the basement, open the grate of the fireplace - it's dark. Let's go through the tunnel, open the door and find ourselves on the other side of the bar. It turns out that someone lives here. Take a floppy disk from the table. Let's read a page from a train robbery book about The Great Christmas Heist. Let's read the postcard: it turns out that Charlie lives here. I wonder if Rose knows about this?


We go to the library - the computer password is unknown to us, but there is another option - to go through the maze. Secret: you need to press the English "M" on your keyboard and you will see a plan of the labyrinth at the bottom of the screen. Your cursor is a blue arrow. At the end of the maze there are multi-colored tiles that you need to step on.
Let's read all the information in Louis's computer and write down the password to the computer - Antiquary (login - Louis). Insert Charlie's floppy disk: it turns out he's writing an article about The Great Christmas Heist.
Let's go into the dining room and see what's on Rose's table. Let's read Louis' letter and two letters from the insurance company. Nothing else to do, let's go to bed. Let's set the clock to 11:00.

5. Day three.

Let's go watch Louis. We hide in a secret room and see how he hides some book in his diplomat. Rose calls him and he leaves. We leave the shelter, we look at the code to the diplomat in the computer: 4653-4868.
The book says about the hotel "Golden Gardenia", which the Chinese called "Gam Bo Fu". Let's see all the other documents - Luis is very fond of gold coins:
Call Emily and ask her to translate the name "Gum Bo Fu". Let's go to Charlie's and talk to him about the floppy disk and the fire.
Let's move the clock to 15:00 and go to Abby's room.
Let's read a book about the novels of the Wild West, in the drawer of the dressing table we will pay attention to the incense "Moonlight".


In the closet we read a book about the signs of the Chinese horoscope. Let's touch the panel on the wall - it turns out that this is a secret window. Let's open the chest - inside there is a book about the art of illusions and wilted roses. Let's take a spider from the box on the shelf and open the closet - so that's who arranges all these mystical jokes! To complete the picture, let's listen to a cassette recording of a seance. Don't forget to put the spider back, otherwise Abby will come and the game will end.
Let's go back to Luis and ask him to translate "Gum Bo Fu". When he asks how you know this name, you need to say that you read in a magazine (if "in a book" is a second chance). He will translate it as "The House of Great Books".
Let's ask everyone else about Gam Bo Fu - no one has ever heard this name.
Rose will add that for a while we will have to live in the house alone, because. they all go to some festival.
Let's go back to our room. We received a letter: "Gam Bo Fu" is a "golden house".

6. Treasure.

Let's pay attention to the wall next to the bed. It has pictures of various animals. You need to click on them in the order of the Chinese horoscope:
Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig.
The panel moves away and in front of us is a combination lock. The character set sequence is the sequence of hieroglyphs on the tapestry: Child, Beginning, Daughters, Four, Phoenix Eye, Fire, Moon, Master, Rivers, Gold. Set the hieroglyph under the arrow and click on it. If you make a mistake, click on the round button in the center of the castle.
This is the original arrangement of hieroglyphs.
1 4 10 8 9 2 3 5 6 7 Open the safe, read the documents. We insert a gold medallion into the pyramid.
You need to turn all the moons into suns.
On the junior detective, you need to press all four corners, and then the center. On the older one: let's number from left to right and from top to bottom. Press: 2,8,15,9.
If you think that this is all, then you are mistaken - in front of you are tags. It is necessary to collect the image of a phoenix, as on the floor in the hall.


Junior detective (has 9 blocks):
Starting position: Should be: 6 5 1 2 8 7 3 3 4 5 4 1 2 6 7 8 Solution:

3 - 2 - 1 - 4 - 8 - 7 - 4 - 1 - 2 - 4
7 - 8 - 1 - 7 - 8 - 1 - 7 - 8 - 4 - 2
8 - 4 - 2 - 3 - 5 - 2 - 3 - 5 - 2 - 3
1 - 6 - 3 - 1 - 4 - 7 - 6 - 3 - 1 - 2

Senior detective (has 16 blocks):
Starting position: Should be: 8 5 4 1 2 3 13 12 15 14 4 5 6 7 10 3 7 11 8 9 10 11 1 9 6 2 12 13 14 15 We get the gem. We set the time for 16:00 and go to the hall. We insert the eye of the phoenix.
Now you can see the secrets. Let's go back to the hall, pry the parquet in the center of the hall with a crowbar.
Here it is, the treasure! Meet the villain. We run along a non-creaky staircase to the block that holds the chandelier, and pull the rope (if it is creaky - a second chance).

Walkthrough - Page 1

Control

For those who are playing the Nancy Drew game for the first time, I advise you to go through the tutorial by clicking on the appropriate button, and then select the difficulty level. There is a clock in the lower left corner. By clicking on the cover of this watch, you can always find out the current time.

The game was played at the Junior Detective level.

Walkthrough

Nancy's room

After watching the introductory video, look around in Nancy's room. Hanging to the left of the front door tapestry. We read the riddle embroidered on it, and pay attention to the highlighted words. On the mantelpiece is a figurine of a green dragon. We look at the base of the figure and remember first character, these symbols will be useful to us later. Looking around, we leave the room.

Hall on the first floor

We go to the right, we pass along the corridor and go down the stairs to the first floor. Looking under scaffolding, remove the cuvette and take putty knife .

Living room

We go into the living room, its door is located to the left of the grandfather clock. We pass forward to the windows. On the table we find book about the dungeons of San Francisco, scroll through it. Standing on an armchair in front of the fireplace cardboard box. We look into this box and read all the papers found. Looking into nightstand and find a fire extinguisher there. We approach the secretary, on which there is a telephone. We remember this place so that we can come here and call when the need arises. Looking in the left box secretary and read letters. Open the double doors and enter the library.

Library

We examine the fireplace and see that there are not enough facing tiles. On the bookshelf on which the figurine of the horse stands, we find a book "History of the Piano" Let's get acquainted with the records. On another bookshelf we see tile edge. We shift the books and take the first facing tile. On one of the cardboard boxes we find a book "Legends of San Francisco" about the talented actress and singer Applegate Lizzy, we read information about her. Between two green chairs there is a table on which the cards of the game "Mahjong" lie. On one of the cards we find second character. We examine the table on which the laptop stands. To the left of the laptop lies an open book about chess, we read it. We click on the laptop, then on the inscription "Labyrinth", get acquainted with rules games. Hint: to see the plan of the labyrinth, press the English letter "M" on your keyboard and at the bottom you will see the plan of the labyrinth and you can easily go through the maze using it. To access information in a laptop, you need to find in the maze colorful carpet. As soon as you find it in the maze, you will automatically get access to all the information in the laptop. Do not miss this opportunity and carefully read the contents of the notebook. By clicking on the top icon, we get hotel addresses. By pressing the key, we get passwords. To the left of the table with a laptop on a box labeled "books", we find folio about the Phoenix bird and also read notes.

We leave the library and through the living room we pass into the hall. Open the mosaic door under the stairs and enter the corridor. Open the left door and go down to the basement.

Basement

We approach the stand on which it stands cash register, press the key and take the key. On the table we find toolbox and take a screwdriver from there. In the corner on the table we find newspaper clipping and get acquainted with the article. We open ottoman near the piano and we find there a music book "Piano Concerto". We approach the round table and open bottom door, but there is nothing in the niche. We leave the basement and go to the dining room, its door is at the end of the corridor.

Dining room

We communicate with Rose on all topics. She asks us to make a pattern on the floor. On the buffet counter Get acquainted with the work schedule of the hotel staff:

  • Louis - Noon to 5 pm
  • Charlie - 5am to 5pm
  • Abby - out of the house from 3 to 6 p.m.

In a niche on the table we find hotel magazine, we read it. Under the white sideboard, on which decorative plates are displayed, we find unfinished mosaic. Collecting puzzle. You can rotate the puzzle pieces with the right mouse button. It is necessary to fold the mosaic so that there are no white gaps between the planks. Having completed the work, we speak with the owner of the hotel and we receive the following task from her. Finishing the inspection of the kitchen, we approach the buffet and open cupboard, in which we find an insurance policy for a million dollars.

We go out into the corridor and look into dumbwaiter, we see that the rope in it is cut off. We go out into the hall and go up to the second floor on the right stairs. We find that there are creaky steps. Turn right and climb up the ladder. We clean the wallpaper on the ceiling with a spatula, and under the wallpaper we find a hatch to the attic. We open this hatch with an old key, which we found in the cash register, and go up to the attic.

Attic

On the barrel next to the bottles we find second tile and we take her. On the chest next to the gramophone, look into wooden chest and take the iron from there. On the table next to the old sewing machine we find a diary, which, apparently, belonged to the former owner of this mansion. We read this diary and continue to inspect the attic. Looking into wooden box and take the crowbar from there. On another table we find the book " mysterious history and read it. Having finished the inspection, we approach the attic hatch, which is located under the large wheel on the wall, and try to open the hatch by pulling the rope, but the rope breaks. Open the hatch with a crowbar and go down.

We take a step forward and turn right into the corridor. On the right wall we see the kitchen elevator door, open it and see that the ropes are intact here. We approach Abby's door on the left and hear sniffling outside the door. We go down the side stairs and go into the dining room.

Dining room

We inform Rose about the completed task, and she asks us to fix the kitchen elevator. It looks like she mistook Nancy not for a detective, but for a member of the maintenance crew. We leave and go down to the basement.

Basement

In the basement we get acquainted with Charlie and talk with him, but he is not very talkative. Charlie reports that Rose is looking for us. We turn left and on the table we find newspaper San Francisco News, read it. We leave the basement and go to the dining room.

Dining room

We speak with Rose about Charlie and leave the dining room.

We turn around from the kitchen elevator and go up to the second floor along the side stairs. Knock on Abby's room and talk to her. Abby is clearly obsessed with spirits and ghosts. We head to our room.


The game was in English, was held at the level of a junior detective.

Characters:
Nancy Drew is you.
Rose is the mistress of the house.
Charlie is a hired hand.
Abby is a girl turned on divination and spirits.
Luis is an antiques dealer.

You are invited to San Francisco to help with repairs in an old house where all sorts of strange things and accidents happen.

First, we look around in our room, it is made in the Chinese style: a fireplace with a dragon, a tapestry with inscriptions (when you later find the Hamsi symbols for each highlighted word, it’s better to sketch them - they will come in handy, but it’s unlikely to be remembered), on the right side of the bed there is a knob , there is nothing to open it yet. There is nothing else to do here yet, we go to inspect the house and get acquainted with the inhabitants. Rose is in the kitchen, on the 1st floor, she will tell you about the accidents and ask you to assemble the mosaic on the parquet behind her. It is necessary to assemble so that there are no white stripes between the slats, the pieces can be rotated with the right mouse button. Having collected, we approach Rose and report on the work done. We examine the kitchen, on the sideboard we look at the schedule, when one of the workers is absent from the house, we remember it, it will come in handy later.
We find insurance for a million dollars for the house, and on a small table to the right of Rose we read the brochure about the house. We leave the kitchen and go to the basement (this is the door on the right) to Charlie, talk about the incident. We examine the basement, part of it will be possible to inspect only in the absence of Charlie, so then we will have to return here again. Let's read all the newspapers we can find, the book on the bar about making cocktails. The piano cannot be opened yet, but in the seat of the chair near it you can see the notes. Having examined everything, we go to the main hall, it is behind a door with colored glass. Under the scaffolding next to the can of paint, take the scraper. We pass into the living room, in the table where the telephone is, in the left drawer we will find letters. After reading them, we examine the whole room - there is little of interest here, only a fire extinguisher in a nightstand in the corner and old papers in a box in front of the fireplace. We pass through the double doors and get into the office, there are not enough 3 tiles on the fireplace, you have to look for them, the left phoenix at the base of the fireplace is something like a lever, but until the tiles are inserted, you won’t be able to press. We read all the books in the office that we get: about Lizzy, the phoenix, the piano and music theory. On one of the bookshelves lies the 1st tile we need from the fireplace, we take it. You can not climb into the computer on the table yet, but if you really want to, then you need to click on the Maze game. To get access to the information, you need to go through the maze, your task is to find a blue puddle on the floor, if you climb, read the files about passwords carefully, they will be useful to you in the future. When we go out into the living room, the phone will ring, it’s true that we won’t be able to talk - the call will fail, but so as not to go here 2 times, we will call everyone from our phone book. Emily will tell you a lot of interesting things, it's definitely worth talking to her. After discussing all the news, we go out into the main hall, examine the stairs - the right staircase creaks, in addition, you can see a tied rope on it, you shouldn’t touch it, if you untie it, the chandelier in the main hall will fall and you will be kicked out of the house for damage to valuable property. We rise to the 2nd floor and carefully examine the corridors, special attention should be paid to food elevators and ventilation shafts. There is also Abby's room, you must definitely knock on it - if you enter without asking, she will raise a cry and you will be expelled from the house again in disgrace. She's gone now, so I'll have to check back later.
Let's go down to Rose, ask her who works in the office, she will tell you about Louis. To still talk with Abby, we need to set the alarm clock to 7 pm - when we wake up, we go to her, we can only talk with her about spirits and ghosts, she is obsessed with them and explains all the incidents by their intervention. At this time, Charlie is just not there, so we go to the basement and examine what we could not get close to last time: a fireplace, a table with a hollow leg, his table, from where we take a screwdriver and a bar counter, on it we are interested in a cash register, in it has an old key. We go to the exit and see how someone slams the door. When we go out into the corridor, there is no one else, so we go to Rose, she will give you the next task - to clean off the wet tiles on the ceiling in the corridor on the second floor - and say that Abby wants to have a session to call the spirits tonight. It is necessary to complete the task of Rose, we go up to the second floor and approach the stepladder, we clean the tiles with a scraper and find the hatch, we need to open it with an old key, we go up to the attic and examine it all. The desk is not open yet, but there are a lot of interesting things in wooden boxes and chests - we will find a crowbar and an old iron, and on an old barrel with bottles there is a 2nd tile from the fireplace. Books and diaries are also worth reading. When we get out, the rope that opens the hatch will burst, but, as they say, there is no reception against scrap - we use it and get out back into the corridor. We have a screwdriver, so we go to the ventilation shaft and, having opened it, we will see the speaker, we get the first proof that all strange events are the work of man.
You need to talk with Louis, but since it happens in the evening, you need to set the clock to 12 at night, do not forget to take the key from the bed knob on the way, now it can be opened with a scraper. After talking with him, we go back to the 2nd floor, because we need a session, we will hear the cry of a woman. We approach Abby's room and knock, she will call you with her.
Rose will be at the session, you and Abby, objects will explode, ghosts will walk in mirrors, the ghost of a man will come who will say that he is Valdez and he came for his wife. When the session is over, Rose will disperse everyone to sleep and you will find yourself in your room, but it's still early to sleep, let's wander around the house. Ghosts will sigh in the corridor, someone is walking, we see their shadows. While everyone is sleeping, let's examine the kitchen, we are interested in Rose's papers on the table.
After we go to the basement, we don’t believe in ghosts, we need to inspect the place again, all this is very suspicious. As always, we are right, in the table at which the session took place (in its leg, to be more precise) we find a tape recorder and a cassette, we will take the cassette with us. We can also open the fireplace with a crowbar, but we can’t get through without a lantern, we’ll have to wait. We have nothing else to do, we go to bed, set the alarm for 8 in the morning. When we wake up, the first thing to do is talk to Abby about the tape recorder, she admits that the session is fake, but she has nothing to do with the incidents. We will also talk with Charlie on this topic, he will talk about Diego Valdez and about the food elevators, that one of them is stuck, let's deal with them. We leave the basement and approach the elevator, opening it, we will see a broken rope, you need to attach an iron to it and climb to another, to the 2nd floor. Opening it, we will see the 3rd tile from the fireplace and a broken cup with symbols. We have all the tiles, it's time to go to the office, find out the mystery of the fireplace.
When we put them in place, you need to click on the left phoenix and a secret passage will open. Having passed into it, we will fall into a narrow corridor, pay attention to the picture on the floor, take a kerosene lamp, above it (a little to the right) there is a brick that can be removed - as it turns out, you can peep what is happening in the office. We see that Louis found something in the books, but they will call him for breakfast, and he will leave. Going back to the office, you should not look into his diplomat, otherwise they will be caught and kicked out, as usual. Better let's go to the attic, the key found in the head of the bed from the desk, open it and read the letters and notes, look at the photo of the woman and some Chinese characters. There are marks on the notes, some of them are circled, remember these notes and go to the piano in the basement. When we go out into the corridor, again we will see a ghost woman in the mirror near Abby's room.
There are 7 keys on the piano that can be pressed. If you count from left to right, then you need to press 6,2,4,5,4 in turn - preferably not very slowly. The doors in the piano will open, and we can take out paper with holes from there, which needs to be applied on paper from the attic, we rise, open everything again and find paper, where there are notes and words below, on these words we use paper with holes, we get : find diego on stairs (look for Diego on the stairs). We go to the stairs to the hall, on the central part of the stairs below there are spinning cubes, put Diego on them and, when the secret niche under the letters opens, we will take the golden hieroglyph and read the letter. Now we need to inspect Abby's room, she is not there from 3 to 6 in the afternoon, so we set the alarm for 4. When we wake up and go to the door, a threatening letter will be slipped under it, we are told to get out, but we will not pay attention, we go to Abby . Let's look at all the books, read them. The picture with the zodiac actually turns out to be a mirror. Under the music center we find a box, we need to take a decoration in the form of a spider from it, we will open the closet with it. The closet will be full of equipment, let's listen to everything, look and after that we will go out into the corridor, just do not forget to put the spider in its place.
We go down to the living room and see that a fire is starting there, it’s better not to run to look at it, otherwise you won’t have time to extinguish it later - go straight to the fire extinguisher! When everything is flooded, talk to Rose. Let's go around everyone in turn and find out what they think about the fire and who they suspect. Charlie will say that he saw Abby there before the fire, and Abby will say that Charlie definitely arranged it.
It's time to explore the fireplace in the basement, set the alarm for 7 pm and wake up, go there. Having opened the grate with a crowbar, we light our way with a lantern, we get into the room behind the bar, you can only take a floppy disk. Let's read Charlie's postcard to his parents and a book, on a box of noodles one of the Hamsi symbols. You can leave this room through the stairs, you will get into the corridor, we go to watch the floppy disk and at the same time open Luis's diplomat. The cipher for the diplomat is 4653 for the left side and 4868 for the right. Let's read a piece of newspaper, an antiques magazine, a document about some deal and his business card. Some mysterious phrase "gum bo fu" will be written in the book, you need to find out about it from Emily by calling her, she does not know, but promises to ask around. Now you need to go around everyone and ask, after setting the alarm for 10 in the morning, Charlie at the same time find out why he lives here and if he still knows the secret passages. When we talk with Luis, we can’t mention the book, otherwise he will understand that they were rummaging through his things, say that they read it in a magazine. Rose will say that you have received a letter, let's go read. A letter from Emily, she learned what this mysterious word means, the left hieroglyph in the letter means gold.
A new riddle appeared near the bed, to the right of it, squares with images of animals on the wall. You need to click on them in turn in the correct sequence of the Chinese horoscope. That is, a rat - a bull - a tiger - a hare - a dragon - a snake - a horse - a sheep - a monkey - a rooster - a dog - a pig.
A second riddle will appear, here you will need all the Hamsi symbols that you have found. You also need to press in the correct order. Having brought the symbol under the golden arrow, click on it, the main thing is not to confuse the symbols. They go in order on the tapestry (child, beginning, daughters, four, eye, fire, moon, kind, river, gold). After opening the safe, read the letters and will of Elizabeth. Insert the golden hieroglyph into the stone cube and the next rebus will open. In it, you need to turn all the crescents into suns. When you decide, the cube will turn and you will have to solve the next puzzle, something like tags, to collect the picture. This is the last riddle, but you will have to suffer, you will suffer for the sake of a large ruby, get it as soon as the cube opens.
Calling friends, we learn that the ruby ​​must be inserted into the eye of the Phoenix and he will show us the way to gold. Phoenixes on the stairs, one of their bonds is missing an eye. You need to insert only during the day, otherwise it will not work. When placed, the beams will go and connect on the floor in the center of the hall. Having opened the floor with a crowbar, you will find gold and immediately get hit on the head. When you come to your senses, you will see how Louis steals your gold coins, he will not give it back, you will have to take action. Run up the stairs, but not along the creaky one, otherwise he will hear and run away, calling names at the same time. Run along the left ladder to the rope, untie it and enjoy the view of the defeated enemy. All our gold. Let's watch the video.

Walkthrough:

English - language name of the game: Nancy Drew. Message in a Haunted Mansion



The first day

We are in Nancy's room. Let's open the suitcase - inside Nancy's diary (this is a list of tasks - do not forget to look in there sometimes).
Let's go to the fireplace: on the shelf is a figurine of a green dragon with a Chinese character on the plate. There is an alarm clock by the bed, and a tapestry with an interesting poem on the wall next to the door. We touch the knob on the bed - it does not open: I wonder what is inside?


We go along the corridor. Before us is an open door. We knock and get acquainted with Abby.
We learn about the ghost of the Valdese house, which is behind all the strange happenings in the house.
Let's go further and go down the service ladder to the first floor. Near the door to the dining room where Rose works.
We will talk with her and get the first task - to collect a pattern on the parquet.
Let's look at the dining room.
In the sideboard is a sheet with the schedule of the characters: Louis works from 12:00 to 17:00, Charlie from 08:00 to 17:00, Abby is not at home from 15:00 to 18:00.
Let's open the sideboard drawer and find a million dollar house fire insurance. Let's go to the niche by the window, read the article about Victorian mansions.
The pattern is right behind Rose. We assemble it so that there are no white pixels between the pieces on the monitor screen. When a piece falls into place, it is highlighted.


We'll talk to Rose again: we're going to have a séance that evening, which Abby will conduct to find out the cause of the accidents. Rose gives us the following task: to scrape off the tile at the top, and for this we need to take a spatula from Charlie.

We leave the dining room into the corridor and open the door on the right - this is the basement in which Charlie works. Let's talk to him. He will not give us a spatula, we will have to look for it ourselves.
Let's look around. We can’t go deeper into the bar yet - we have to wait until Charlie leaves. Let's play the piano. I wonder why his front door is closed? Let's raise the seat on the chair - there are old notes inside. We read newspapers and a book about cocktails.

Let's go upstairs and go out through the stained glass door - we are in the hall.
Let's look at the old photographs on the wall, pay attention to the scaffolding - and here is the spatula! Let's take a look at the golden birds decorating the stairs. Strange: one of the birds does not have an eye - where did he disappear to?
In the center of the hall on the parquet is a very beautiful image of some exotic bird.
Let's open the door and enter the living room. There are old documents in a box by the fireplace: it turns out that in the 19th century there was a hotel here, owned by a certain E. Valdez. Let's open the left drawer of the table on which the phone stands and read the letters. Let's call everyone. Emily is a source of important information! In the corner of the living room there is a beautiful cabinet - it contains a fire extinguisher (very important). Let's leaf through a book about the San Francisco undergrounds, admire a beautiful bouquet of roses.
Let's go back to the room. Let's set the clock to 12:00 and go meet Luis. Let's talk to him. Let's take a look at the library.
Let's go to the fireplace - wow, there's a lever. Click it, it won't open. The cladding is missing three tiles: most likely, the lever and the tiles are interconnected. Let's read two books on music, a book about the legends of San Francisco and a book about mythical creatures. We learn about Lizzie Applegate, an actress and writer and a "firebird" phoenix. Behind the books in the closet we find a tile. Let's look at the mahjong pieces on the coffee table.

We go to the second floor. One half of the stairs creaks. Let's pay attention to the block in the wall, on which the rope is wound - well, we almost dropped the chandelier ... (if you did drop it, you will have a second chance).
Let's go to Abby, she invites us to a seance. After it, everyone goes to sleep, and we need to take a closer look at the house.



night one

Open the bed knob with a spatula and take the key. We go out into the corridor and hear a woman's cry. Let's get closer - it comes from behind the grille of the air duct. The grate is screwed on - we need a screwdriver. Maybe Charlie has?
Let's go down to the basement. Let's look around.
There is an old cash register on the bar counter, open it and take another key.
I wonder what is behind the grate of the fireplace? You need something to lift it up. Take a screwdriver on Charlie's table. In the corner there is a table with an opening door - inside there is a tape recorder and a film projector. So the séance was set up. Let's take a cassette. We go upstairs, unscrew the grate on the air duct - inside the speaker.
We go to the room and set the clock at 06:00.



Second day

We open the attic.
Let's look at a stack of old newspapers, read a page of an old novel about a treasure - a treasure trove of gold coins. In the box next to the doll's head we find an iron. Let's read some girl's diary: it talks about an old Chinese man, the construction of a hotel and a box in the form of a pyramid. In another box, take a crowbar - they can open the fireplace in the basement. Let's pay attention to the closed secretary. We already found the key, let's see what's inside.
The first sheet is the song "Bandit's Treasure". Some notes are circled - apparently, not in vain. Maybe try playing them on the piano? Let's read all the letters and look at the photo of Lizzy Applegate.
Separately, there is a leaflet with exercises in Chinese writing.


On the barrel we find another tile. We open the attic hatch to go down - the rope breaks. But we have scrap!
Let's go back to the basement. Let's play the melody "Bandit's Treasure" on the piano.
Si-mi-sol-la-sol- the piano door opens. We get a piece of paper with a strange code. It also says "Bandit's Treasure".
But what if we combine code and notes and see what happens? I'm going to the attic. We apply the code to the lyrics of the song and read: "Find Diego on the stairs."
Let's go back to the main staircase. It turns out that the stairs turn! Our task is to rotate them so as to add the word "Diego".
The first column rotates 1 and 3, the second - 1,2,4,5, the third - 3, the fourth - 1,2,3,4, the fifth - 1,3,5.

Solution:
We twist the 4th to the letter G
We twist the 2nd to the letter I
We twist the 5th to the letter O
We twist the 1st to the letter D
We twist the 3rd to the letter E

We take away the golden medallion and read the letter for Valdez.
The task is completed, we go to Rose. Now she asks to fix the kitchen lift. When you walked along the corridor, you saw white doors - this is the elevator. We open the hatch, we tie the iron to the rope - the elevator has earned. The platform stopped at the second floor. We go there, take the third tile and pay attention to the Chinese cup with the hieroglyph.

Let's go back to the room and read Nancy's diary.
Just as we were about to leave, someone slips a letter under the door. We read: “Get out of this house!” We go downstairs, go to the living room - a fire. Burning old documents in a box by the fireplace.
We quickly take a fire extinguisher and put out the fire (if you do not have time, then a second chance).
After the firemen left, we'll talk to Rose. She is tempted to sell the house to Luis' client because she's tired of the accidents. Firefighters said the fire could have been caused by a spark from a fireplace. Charlie was supposed to buy a screen protector, but for some reason didn't.
Let's go back to the living room, look at the box with the burnt documents. We notice scraps of some familiar letters in the box. Let's check the desk drawer with the phone - there are no letters. The cause of the fire is clear - arson.
We return to ourselves and on the way we hear an argument between Rose and Abby. Set an alarm for 22:00.



Night two

Let's go back to the library. Put the tiles in place, pull the lever, we found a secret room. On the floor is a picture of a girl with another hieroglyph on it. Look through the peephole - you can see the library perfectly from here. On the step, take a lamp - it will come in handy.

Let's go back to the basement, open the fireplace grate - it's dark. Let's go through the tunnel, open the door and find ourselves on the other side of the bar. It turns out that someone lives here. Take a floppy disk from the table. Let's read a page from a train robbery book about The Great Christmas Heist.
Let's read the postcard: it turns out that Charlie lives here. I wonder if Rose knows about this?

We go to the library - the password of the computer is unknown to us, but there is another option - to go through the maze. Secret: you need to press the English "M" on your keyboard and you will see a plan of the labyrinth at the bottom of the screen. Your cursor is a blue arrow. At the end of the maze there are multi-colored tiles that you need to step on.

Let's read all the information in Louis' computer and write down the password to the computer - Antiquary (login - Louis). Insert Charlie's floppy: it turns out he's writing an article about The Great Christmas Heist.
Let's go into the dining room and see what's on Rose's table. Let's read Louis' letter and two letters from the insurance company. Nothing else to do, let's go to bed. Let's set the clock to 11:00.



Day three

Let's go watch Louis. We hide in a secret room and see how he hides some book in his diplomat. Rose calls him and he leaves. We leave the shelter, we look at the code to the diplomat in the computer: 4653-4868.
The book is about the Golden Gardenia Hotel, which the Chinese called "Gam Bo Fu". Let's look at all the other documents - Luis is very fond of gold coins ...
Call Emily and ask her to translate the name "Gum Bo Fu". Let's go to Charlie's and talk to him about the floppy disk and the fire.
Let's move the clock to 15:00 and go to Abby's room.
Let's read a book about the novels of the Wild West, in the drawer of the dressing table we will pay attention to the incense "Moonlight".

In the closet we read a book about the signs of the Chinese horoscope. Let's touch the panel on the wall - it turns out that this is a secret window. Let's open the chest - inside there is a book about the art of illusions and withered roses. From the box on the shelf, take a spider and open the closet - so that's who arranges all these mystical practical jokes!
To complete the picture, let's listen to a cassette recording of a seance. Don't forget to put the spider back, otherwise Abby will come and the game will end.
Let's go back to Louis and ask him to translate "Gam Bo Fu". When he asks how you know this name, you need to say that you read in a magazine (if "in a book" is a second chance). He will translate it as "The House of Great Books".
Let's ask everyone else about Gam Bo Fu - no one has ever heard this name.
Rose will add that for a while we will have to live in the house alone, because. they all go to some festival.
Let's go back to our room. We received a letter: “Gam Bo Fu” is a “golden house”.
6. Treasure
Let's pay attention to the wall next to the bed. It has pictures of various animals. You need to click on them in the order of the Chinese horoscope:
Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig.
The panel moves away and in front of us is a combination lock. The character set sequence is the sequence of hieroglyphs on the tapestry: Child, Beginning, Daughters, Four, Phoenix Eye, Fire, Moon, Lord, Rivers, Gold. Set the hieroglyph under the arrow and click on it. If you make a mistake, click on the round button in the center of the castle.
This is the original arrangement of hieroglyphs.
1
4 10
8 9
2 3
5 6 7

Open the safe, read the documents. We insert a gold medallion into the pyramid.
You need to turn all the moons into suns.
On the junior detective, you need to press all four corners, and then the center. On the older one: let's number from left to right and from top to bottom. Press: 2,8,15,9.
If you think that this is all, then you are mistaken - in front of you are tags. It is necessary to collect the image of a phoenix, as on the floor in the hall.


We get a gem. We set the time for 16:00 and go to the hall. We insert the eye of the phoenix.
Now you can see the secrets. Let's go back to the hall, pry the parquet in the center of the hall with a crowbar.
Here it is, the treasure! Meet the villain. We run along the non-creaky stairs to the block that holds the chandelier, and pull the rope (if it is creaky, a second chance).

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Your repairman.  Finishing work, exterior, preparatory